Skip to main content

Customising a font based on your own voice?


Yes, you read it right.
I was browsing Behance a few days ago and stumbled upon this gem of a project by Ogilvy New York called TypeVoice.





What it does is basically it allow users to create their own typeface using their own voice.

"Because we use different parameters, you get a number of results when you interact with our experience. Yell, laugh, and whistle into TypeVoice and you'll find yourself surprised." Ogilvy New York's creative director, Chris Rowson told Co.Create.



This project was made to celebrate The Webby Awards People's 20th anniversary (which is in the year 2016). The Webbys Awards is the leading international award honoring excellence on the Internet, which includes Websites, Advertising & Media, Online Film & Video, Mobile Sites & Apps and Social. that is presented by The International Academy of Digital Arts and Sciences (consisting of over two thousand industry experts and technology innovators). 



With the mentality of 'championing the voice of the people', creative directors Chris Rowson and Bastien Baumann along with their team came up with this project that gives a literal meaning to the phrase The Webby Awards believed in.



Basically what they did was they created an algorithm that measured the user's pitch, volume and time-lapsed, allowing each letter to react in realtime (using two independent SVG animation timelines).

The website itself used GSAP to create two independent timelines - or axes of motion, one representing the pitch and the other volume. The site was built in ES6 vanilla Javascript, uses GSAP and CSS animations for SVG images, and everything weighs only 1.5mb.

Upon landing at TypeVoice.net, the site will ask the user for permission to use their microphone. After allowing it, users can then follow speaking prompts with random words like "yass" or "sausages". Once the typeface has been created, users then can even customize further each letter by altering the speech patterns.

Here are some examples people had tried on the website.


When I first stumble upon this project I was completely in awe. Maybe because seeing something interactive and yet a unique experience for different users is still new to me and I find it very interesting. Another reason why I was so interested in this because I wanted to know more about how something; in this case, the typeface, can be created in real-time based on the different inputs (the volume and pitch of the user's voice). Figuring out GSAP  and SVG animations might help me with my research and development project I'm currently working on.

Unfortunately, the site is not accessible at the time this blog is written.
"The site has run it's course throughout the campaign and is no longer live in our domain."
- Justin Au. Typography, motion and user experience designer of the project.

GIFs and Video via TypeVoice
The technicalities mentioned above are based on their Behance page.

Comments

Post a Comment

Popular posts from this blog

TouchDesigner Experiment: Audio Reactive Particle Cloud

My second experiment with TouchDesigner is creating this audio-reactive particle visual by following Bileam Tschepe 's tutorial on Youtube. Again, I just followed his tutorial step by step. This tutorial is a little different because it uses both audio and visuals. The visual follows the music in real-time. Other than audio, we are also introduced with the element 'Math' to add the channels of the audio together. This is the end product. Music is FriendsV2 by Muskatt.

TouchDesigner Experiment: Spectrum to TOPs

This time, the experiment I did with TouchDesigner is creating this audio-reactive abstract wave visual by following Bileam Tschepe 's tutorial on Youtube. This time, Bileam Tschepe's video thought us how to convert an audio spectrum directly to TOPs using the CHOP to TOP and compositing. Following his tutorial, here is my version of the project.  Song by Muskatt .

Introducing Halcyon

Halcyon is an immersive installation that allows users to translate their brainwave activity into visual art with the help of Muse headset. This project aims to provide entertainment purposes for the curious mind and research a less explored territory that is brainwave art in digital media. Wearing the Muse headset across the head, it transfers the brainwave to an application called Mind Monitor, which then sends the data to another software called TouchDesigner to project the visuals in real-time. Halcyon, as a brand, is very fluid and abstract, since it produces artwork that is different for everyone. To emulate this goal, the references for this project need to be represented as such as well. Furthermore, as Halcyon is a simple project, I think that mere typography would be sufficient to deliver the aim of the brand. A logo is the keystone of a brand, and it has the power to represent the values a brand upholds. Before proceeding to design a logo, there are some essential rules that...