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Showing posts with the label final digital media research

TouchDesigner Experiment: OSC data by ZIGSIM (Update)

Trying to figure out how to fix the problem I faced on my last post, this time I tried to change the input source into the ZIGSIM-related data shown on the video below.  However, I think the data appointing (which source data is supposed to be which) is still wrong from my side. I have to figure out which is which. Note: The ZIGMSIM on my phone is connected correctly (therefore the two moving graphs on the upper part of the video). Then after trying to changing the source data, the rectangle box is moving but not moving the way I want it to move. It can't really go vertically upwards.

TouchDesigner Experiment: OSC data by ZIGSIM

Since Muse headset can deliver brainwave data in the form of OSC, I wanted to try out how to input OSC data to TouchDesigner. To try it out, I searched for how-to's video and article and found this article posted by the TouchDesigner group themselves. In this post, they mentioned that there are several ways to insert the OSC data stream to TouchDesigner by an iOS application; TouchOSC and ZIGSIM. When I searched for both applications, the TouchOSC app is a paid app, while ZIGSIM is free. So I decided to try ZIGSIM. Unfortunately, the article did not explain in detail on how to use the ZIGSIM app on TouchDesigner. So from there, I searched for any ZIGSIM - TouchDesigner related posts and found this . This post from ZIGSIM explains that we can send motion data from our device to PC. There are basically two 'tutorials' that the article showed. The first one is using another app called ZIG Indicator which can help visualize sensor values. However, ZIG Indicator can onl...

TouchDesigner Experiment: Spectrum to TOPs

This time, the experiment I did with TouchDesigner is creating this audio-reactive abstract wave visual by following Bileam Tschepe 's tutorial on Youtube. This time, Bileam Tschepe's video thought us how to convert an audio spectrum directly to TOPs using the CHOP to TOP and compositing. Following his tutorial, here is my version of the project.  Song by Muskatt .

TouchDesigner Experiment: Audio Reactive Particle Cloud

My second experiment with TouchDesigner is creating this audio-reactive particle visual by following Bileam Tschepe 's tutorial on Youtube. Again, I just followed his tutorial step by step. This tutorial is a little different because it uses both audio and visuals. The visual follows the music in real-time. Other than audio, we are also introduced with the element 'Math' to add the channels of the audio together. This is the end product. Music is FriendsV2 by Muskatt.

TouchDesigner Experiment: Particle Displacement

My first experiment with TouchDesigner is creating this particle displacement visual by following Bileam Tschepe's tutorial  on Youtube. His tutorial is pretty clear on how to create this project, however, I'm going to show a little on how it goes. This is my result.

Trying TouchDesigner

TouchDesigner is a node-based visual programming language for real-time interactive multimedia content, developed by the Toronto-based company Derivative (via Wikipedia ). TouchDesigner is so flexible that it can be used to create audiovisual-based projects, detailed 3d projects, create complex interactive UI solutions, amongst others. I honestly have never heard of this software before being introduced by my lecturer. So far, I have been doing experiments with nodes and looking up tutorials to get familiar with the details. Tutorials I've been following are mostly by Bileam Tschepe  where he thought the basics of using the software to create audio and visual-related artwork. To get a project working, we must always remember that the flow of the network must be arranged in a flow from left to right. Start everything on the left side of the screen, and end the project on the right, preferably into one output (node). To start a project, it requires operations, and to create...

Installing node-osc in npm (node.js)

This post is to update my experiment on the Thinker Blinker project. Thus far, I had been trying to 'install' the appropriate node.js that are necessary for this project to work. The first thing I need to make sure is the file being in the right folder. In the following picture, we can see that the file I wanted to run is called 'index.js' that is located in /Users/christinedinata/index.js . So I typed 'node index' on my terminal/command prompt page (read more from this post I uploaded previously) to call the file to get it running. However, there are some 'errors' because it says that the computer can't find the osc module. Upon more research on how to handle this problem, it turns out another node is needed.  npm install node-osc (more information h ere ) But when I wanted to install this, there are a lot of issues and errors as well.  This prompt lead me to search more on why I can't install this node-osc. This  per...

Using the Johnny-Five platform to control Arduino using JavaScript

When trying to figure out how to actually set the thinker blinker up, the creators specified that they "uploaded the Firmata sketch to an Arduino, then wrote JavaScript code to drive the bulb, using Johnny-five to communicate with it." I then began to search on how to set this Johnny-five up. To understand more about what it is and how to use it, I stumble across this  article. But the point I want to share is this. Julian Gautier then implemented the Firmata protocol, a protocol used to access microcontrollers like Arduinos via software on a computer, using JavaScript in his Node.js Firmata library.  Rick Waldron took it a massive step further. Using the Firmata library as a building block, he created a whole JavaScript Robotics and IoT programming framework called Johnny-Five. The Johnny-Five framework makes controlling everything from LEDs to various types of sensors relatively simple and painfree. This is what many NodeBots now use to achieve some very impress...

Connecting Arduino Pro Mini 328 - 5V/16MHz with your Arduino Uno

So I want to try the Thinker Blinker project from my previous post. As mentioned, they use an Arduino Pro Mini 328 - 5V/16MHz. So hence that is what I bought. Since I already have my Arduino Uno, I wanted to just use it to program my ProMini instead of having to buy USB to serial converter. Basically, the ProMini will act as the IC board of the Uno, which is the board crucial to make the Uno running. After searching the tutorial on how to connect your ProMini to your Uno, it turns out it is pretty simple. I found someone that created the tutorial here . Step 1: Remove the IC from the Arduino Uno board. This is important because we have to 'incapacitate' the Uno so that all the 'power' will go to the ProMini. Now we just have to connect the Uno to the ProMini. I'm using a solderless breadboard to help me do this because it allows me to join other external components like an LED bulb, etc. to try whether the codes actually work. Ste...