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Designing the final project's visual in TouchDesigner

When creating the visuals for my final project, I was inspired by a 'Spectrum to TOPs' tutorial created by Bileam Tschepe on Youtube (I did a post about it here). The tutorial teaches the audiences explicitly to convert an audio spectrum directly to TOPs using the CHOP to TOP and compositing. Since Bileam Tschepe used audio as the source information for the visuals, I changed the former portion of the tutorial from audio data into OSC data (blog post here).

Since OSC and Audio data are in the CHOP section, and to create visuals are in the TOP section, a 'CHOP to TOP' node is required. Initially, the node is represented by one pixel high and in black and white; to adjust it, simply change the data format if necessary (for the color), and adding a composite node changes the pixel size. A Noise node is added because it is responsible for the output resolution of the project. The Noise node is also where the author attaches the OSC data in the transform section. This allows the OSC data streamed in real-time to be read for the movement of the visual. The chosen OSC data to be streamed in includes the Alpha wave, and movements of the head (left to right and front and back). From the previous section of the report, the Alpha wave is present in all parts of the brain and is heavily associated with meditation. Choosing the headset's movement as part of the data input also lets the user feel a bit in control of the visual they are creating.



Additional nodes such as Blur, Ramp, and Background are added to create a better visual; Blur nodes help combine the visuals and give a smoother look, Ramp node to change the colors, and Background node to display the visuals created on the background.


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