Skip to main content

Difference between MuseLab, MuseDirect, MuseIO, Muse Player and Muse Monitor

For those who are not familiar with all the applications that Muse provided and the third-party apps created to assist the Muse headband to its fullest use potential. There are actually 5 applications that are usually used by people to develop their work. These applications are different and serve various purposes according to the direction of the developers.

The following excerpt is taken from the choosemuse forum (by Enigma644)

Muse Lab is Interaxon’s (Muse's company name) Windows/Mac data visualization tool. It cannot connect to the Muse itself, rather, it listens for OSC data over the network. When initially opening the software, it’s blank and a bit confusing to add graphs. If you open this config file, it will set everything up for you and will start graphing as soon as it receives OSC data (over UDP port 5000).

To send OSC data to Muse Lab, Interaxon provides two options:

1. MuseIO - This is a Windows/Mac program that connects to the older 2014 Muse and stream or records OSC data. As this doesn’t work with the newer Muse, this program is now obsolete.

2. MuseDirect - This is a Windows-only program that connects to both the old 2014 and newer 2016 Muse and streams or records OSC data.

Muse Monitor is an Android/Apple app that connects directly to the Muse and provides real-time visualizations on your mobile device. Additionally, you can also record data directly on your phone, or stream OSC data out to other programs, such as Muse Lab.

Muse Player allows users to playback recording files. It would be quite useful to you if you’re developing as you wouldn’t have to worry about putting on the headset and fitting it correctly each time you want to run a test. Instead, you can record a series of events (with Muse Monitor or Muse Direct) and then when you’re ready to test, you can play them back (over OSC) using Muse Player.


Comments

Popular posts from this blog

TouchDesigner Experiment: Audio Reactive Particle Cloud

My second experiment with TouchDesigner is creating this audio-reactive particle visual by following Bileam Tschepe 's tutorial on Youtube. Again, I just followed his tutorial step by step. This tutorial is a little different because it uses both audio and visuals. The visual follows the music in real-time. Other than audio, we are also introduced with the element 'Math' to add the channels of the audio together. This is the end product. Music is FriendsV2 by Muskatt.

TouchDesigner Experiment: Inserting OSC data with OSCIn

From one of my last experiment , I tried to change the data input. Instead of using audio, I replaced it with OSC data from my Muse headset. To connect your OSC device to TouchDesigner, make sure that the IP address and port number is the same so the data transfer can be accurate. In this case, I use a third-party app called Mind Monitor (available on iOS devices) to connect my Muse headset to the TouchDesigner software. Below are screenshots and videos from my experiment. You can see that the brainwave data is already recorded in real-time in the software. Then I used the alpha, beta, and theta brainwave to change the movement of the visuals (the chosen brainwave data I used are just placeholders for now to see the movement). Then the data is connected with 'noise', which is like the fluid/abstract visuals you see on the background. I also set the colors to be moving/changing over time.

TouchDesigner Experiment: Particle Displacement

My first experiment with TouchDesigner is creating this particle displacement visual by following Bileam Tschepe's tutorial  on Youtube. His tutorial is pretty clear on how to create this project, however, I'm going to show a little on how it goes. This is my result.