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Showing posts with the label digital exhibition

City Hall: If Walls Could Talk

On the 6th of February, our class went on a field trip to check out a multimedia exhibition held at the Singapore National Gallery. The exhibition is called City Hall: If Walls Could Talk . The exhibition tells the audience about the lesser-known stories of crucial moments that occurred within the walls of this majestic dame across its history. The display itself is held in the heart of the building at City Hall Chamber, where visitors can witness the defining events, which come alive through the innovative of augmented interactive content paired with rich storytelling. Before we enter the chamber where they actually display the exhibition, there are several cameras in front of green screens where people can take pictures and participate in supporting the exhibition (The photo then can be downloaded for personal use, and it will be displayed at the end of the exhibition along with other people who took pictures there as well). Inside the chamber, there is a huge table ...

Ristiaallokko: Interactive Artwork using Muse

Searching for more pieces of information and references for my Research and Development subject is hard because making brainwave art into reality needs a lot of expertise in brainwave reading and EEG use knowledge, and to have an at least basic information of how to code the create the right algorithms, etc. What makes it another struggle is that I honestly don't really know where and what to search for. So far, I'm still waiting for the email reply from Mr. Michaud about the inquiries I asked last week. I've also been searching for project examples people uploaded online that are similar to what I am doing. I've found this project  uploaded by laurames on Github. The project is called Ristiaallokko | Cross Waves Cross Waves is a sea state that occurs when two or more nonparallel wave systems meet. The waves generated by this phenomenon are dangerous to swimmers, boats, and ships caught between the crossing waves. Cross Waves is also the name of the Sprin...

Step by Raffles Jakarta Digital Media Students

On today's post, I would like to introduce you to our Raffles Jakarta's graduation project called Step . Step is an interactive exhibition created by the digital media design students that include interactivity and story gameplay by pressing floor tiles. When people come to our booth, expect to be challenged on their problem-solving skills. The story of the gameplay is about a planned out murderer, and it's up to the players to determine who the killer is after reading all the conversations of the characters. To guess, the players are expected to interact with Step 's Instagram as well. The right guesser might win prices provided by us. The graduation exhibition will be held in Gandaria City Mall, Jakarta. From 25th - 29th of September 2019. If you are interested, stay tuned for more updates on our  Instagram . You can see more about how the project was planned from the beginning or how we sketch the booth in our highlights. 

Art Meets Inflatables

ArtScience Museum has been known to host a lot of future world  exhibitions. And this time, they have collected several artworks made by renown artists that including Ant Farm, Artúr van Balen,  Dawn Ng, Franco Mazzucchelli, Jean-Paul Jungmann, José de Miguel Prada Pool, Luigi Rados, Luke Jerram, Momoyo Torimitsu, The Yes Men, Thomas Baldwin,  UFO and many more. Floating Utopias– The Transformative Power of Inflatable Art , is a playful and poetic exhibition that also explores the social history of inflatable objects, and how it has been used as art, architecture or social activism over the decades. Floating Utopias shows how inflatable objects have opened up new windows to technological advances, from the invention of the hot air balloon, it has allowed humanity to be able to leave the confinements of ground for the first time and experience a new point of view of the Earth. Inflatables invite people to be playful and yet to claim their space as well; ...

From Singapore To Singaporean

The 10th of July, 2019, is when I first heard about The Singapore Bicentennial Experience , attending Mr. Gene Tan's; the creative director of the Bicentennial, seminar, as he talks about his story on how this project was born. He explained that this project is so big that it took him about 5 years from the first time he started planning the project until how you see it today. He also said that one of the most important keys of his research is to read a lot of books about Singapore's history from local and global historians to accurately develop the narrative of the showcase and look for other installation as an inspiration/reference. He jokingly said to be successful is to copy other people's work that is already successful and make it better. After listening to the seminar without having any clue on what even is The Singapore Bicentennial Experience   and what to expect, I heard that our class managed to snatch several tickets for the 23rd, and we were very lucky to ...