Skip to main content

City Hall: If Walls Could Talk

On the 6th of February, our class went on a field trip to check out a multimedia exhibition held at the Singapore National Gallery. The exhibition is called City Hall: If Walls Could Talk.

The exhibition tells the audience about the lesser-known stories of crucial moments that occurred within the walls of this majestic dame across its history. The display itself is held in the heart of the building at City Hall Chamber, where visitors can witness the defining events, which come alive through the innovative of augmented interactive content paired with rich storytelling.


Before we enter the chamber where they actually display the exhibition, there are several cameras in front of green screens where people can take pictures and participate in supporting the exhibition (The photo then can be downloaded for personal use, and it will be displayed at the end of the exhibition along with other people who took pictures there as well).


Inside the chamber, there is a huge table in the middle, along with several huge screens on the sides of the room and one huge screen right across the entry door. On the table, there is a small standing glass/screen that displays a narrator that tells the story of what happens in the walls of the city hall. The table is also projected with displays from a projector that is directly above it, and it is interactive, which allows people to touch the table and press on buttons when is told to do so.


After the story ends, we were ushered out and there's a big touch-screen where we can read more fun facts about the city hall.


Other than that, there are other exhibitions available to be checked out in the gallery such as Chua Soo Bin: Truths & Legends, Listening to Architecture: The Gallery's Histories and Transformations,  Siapa Nama Kamu? Art in Singapore Since The 19th Century, and many more.

Here is a collection of pictures taken during the trip that is unrelated to the City Hall: If Walls Could TalkCity Hall: If Walls Could Talk exhibition.


At the end of the trip, we took a picture together!

Comments

Popular posts from this blog

TouchDesigner Experiment: Audio Reactive Particle Cloud

My second experiment with TouchDesigner is creating this audio-reactive particle visual by following Bileam Tschepe 's tutorial on Youtube. Again, I just followed his tutorial step by step. This tutorial is a little different because it uses both audio and visuals. The visual follows the music in real-time. Other than audio, we are also introduced with the element 'Math' to add the channels of the audio together. This is the end product. Music is FriendsV2 by Muskatt.

TouchDesigner Experiment: Spectrum to TOPs

This time, the experiment I did with TouchDesigner is creating this audio-reactive abstract wave visual by following Bileam Tschepe 's tutorial on Youtube. This time, Bileam Tschepe's video thought us how to convert an audio spectrum directly to TOPs using the CHOP to TOP and compositing. Following his tutorial, here is my version of the project.  Song by Muskatt .

Introducing Halcyon

Halcyon is an immersive installation that allows users to translate their brainwave activity into visual art with the help of Muse headset. This project aims to provide entertainment purposes for the curious mind and research a less explored territory that is brainwave art in digital media. Wearing the Muse headset across the head, it transfers the brainwave to an application called Mind Monitor, which then sends the data to another software called TouchDesigner to project the visuals in real-time. Halcyon, as a brand, is very fluid and abstract, since it produces artwork that is different for everyone. To emulate this goal, the references for this project need to be represented as such as well. Furthermore, as Halcyon is a simple project, I think that mere typography would be sufficient to deliver the aim of the brand. A logo is the keystone of a brand, and it has the power to represent the values a brand upholds. Before proceeding to design a logo, there are some essential rules that...