Earlier this week I mentioned an interactive art I found that uses the Muse headband as their EEG reader. It is called Ristiaallokko.
The creator (or someone related in working on the project) shared the codes to Github. They also clearly state that they are using a 2014 Muse headband. They said that they:
However, if you check the official MuseIO website, you will notice that Muse said that they are currently not supporting the MuseSDK. Basically, we cannot download the MuseIO or access the Muse command-line officially from Muse. (Which is the most important application to get this project running)
Then I scoured the internet and found someone posted the MuseLab content to be downloadable (here). Note that the version provided is only compatible with macOS Mojave (version 10.14.5) and under, cause I tried downloading it on a macOS Catalina (10.15) and the MuseIO is unable to be opened.
On the Github instructions (which are not very thorough), said that the file needed to be opened from OpenFrameWorks and just run it. When you download the OpenFrameWorks and open it, they will instruct you to download Xcode from your Apple Appstore. The Xcode application will take around 7-9GB of your memory.
The issue with downloading Xcode from the AppStore is that they are always up to date. And if you tried downloading the latest version on a Mac with a version under 10.14, you will be unsuccessful.
So make sure that your macOS is ONLY on version 10.14.5 or 10.14, to get both the MuseLab and Xcode running at the same time. Nothing less or more. (p.s. this setting is suitable for when this post is uploaded.)
Since Muse2016 is still unable to connect directly to the MuseIO application, you have to download a third-party app, and most people recommend the Muse Monitor. But, Muse Monitor records .csv files, and the MuseIO reads .osc files.
This means that Muse Monitor cannot directly substitute the MuseIO, but instead have to be connected so that the Muse Monitor can read the user's brainwave activity in real-time, as well as sending the readings to the MuseLab app.
To connect the MuseLab app to your Muse Monitor app, you can check this for more information on the technicalities.
Once your Muse2016 headband is connected (indirectly) to your MuseLab, you will see that the application is reading your brainwave activity if it is connected correctly.
This is just the situation I was facing for a couple of days trying to figure it out. This does not mean I have successfully tried the GitHub project. Still facing a couple of issues on how to read the codes with OpenFrameWorks and Xcode.
The creator (or someone related in working on the project) shared the codes to Github. They also clearly state that they are using a 2014 Muse headband. They said that they:
build it on top of MuseIO to access data and Muse command-line tools to send data via OSC to OpenFrameWorksand they are building the project on Mac.
However, if you check the official MuseIO website, you will notice that Muse said that they are currently not supporting the MuseSDK. Basically, we cannot download the MuseIO or access the Muse command-line officially from Muse. (Which is the most important application to get this project running)
Then I scoured the internet and found someone posted the MuseLab content to be downloadable (here). Note that the version provided is only compatible with macOS Mojave (version 10.14.5) and under, cause I tried downloading it on a macOS Catalina (10.15) and the MuseIO is unable to be opened.
On the Github instructions (which are not very thorough), said that the file needed to be opened from OpenFrameWorks and just run it. When you download the OpenFrameWorks and open it, they will instruct you to download Xcode from your Apple Appstore. The Xcode application will take around 7-9GB of your memory.
The issue with downloading Xcode from the AppStore is that they are always up to date. And if you tried downloading the latest version on a Mac with a version under 10.14, you will be unsuccessful.
So make sure that your macOS is ONLY on version 10.14.5 or 10.14, to get both the MuseLab and Xcode running at the same time. Nothing less or more. (p.s. this setting is suitable for when this post is uploaded.)
Since Muse2016 is still unable to connect directly to the MuseIO application, you have to download a third-party app, and most people recommend the Muse Monitor. But, Muse Monitor records .csv files, and the MuseIO reads .osc files.
This means that Muse Monitor cannot directly substitute the MuseIO, but instead have to be connected so that the Muse Monitor can read the user's brainwave activity in real-time, as well as sending the readings to the MuseLab app.
To connect the MuseLab app to your Muse Monitor app, you can check this for more information on the technicalities.
Once your Muse2016 headband is connected (indirectly) to your MuseLab, you will see that the application is reading your brainwave activity if it is connected correctly.
This is just the situation I was facing for a couple of days trying to figure it out. This does not mean I have successfully tried the GitHub project. Still facing a couple of issues on how to read the codes with OpenFrameWorks and Xcode.
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