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Showing posts with the label interactive art

City Hall: If Walls Could Talk

On the 6th of February, our class went on a field trip to check out a multimedia exhibition held at the Singapore National Gallery. The exhibition is called City Hall: If Walls Could Talk . The exhibition tells the audience about the lesser-known stories of crucial moments that occurred within the walls of this majestic dame across its history. The display itself is held in the heart of the building at City Hall Chamber, where visitors can witness the defining events, which come alive through the innovative of augmented interactive content paired with rich storytelling. Before we enter the chamber where they actually display the exhibition, there are several cameras in front of green screens where people can take pictures and participate in supporting the exhibition (The photo then can be downloaded for personal use, and it will be displayed at the end of the exhibition along with other people who took pictures there as well). Inside the chamber, there is a huge table ...

Connecting your Muse 2016 headband to MuseLab

Earlier this week I mentioned an interactive art I found that uses the Muse headband as their EEG reader. It is called Ristiaallokko. The creator (or someone related in working on the project) shared the codes to Github . They also clearly state that they are using a 2014 Muse headband. They said that they: build it on top of MuseIO to access data and Muse command-line tools to send data via OSC to OpenFrameWorks and they are building the project on Mac. However, if you check the official  MuseIO website , you will notice that Muse said that they are currently not supporting the MuseSDK. Basically, we cannot download the MuseIO or access the Muse command-line officially from Muse. (Which is the most important application to get this project running) Then I scoured the internet and found someone posted the MuseLab content to be downloadable ( here ). Note that the version provided is only compatible with macOS Mojave (version 10.14.5) and under, cause I tried downloading ...

An Old New World

An Old New World is an interactive exhibition curated at the National Museum of Singapore, which is under the institution of the National Heritage Board. This exhibition allows curious visitors to learn and explore the '200 years leading up to the establishment of an entrepôt in Singapore in 1819'. The exhibitions start with an area dedicated to the maps used and discovered of the 17th to 19th century that show how the East Indies were navigated, surveyed and documented. There is also an interactive globe, which when you turn the globe to face a certain side, the projector on the wall will change accordingly, allowing you to learn about what topic you picked. We then set foot to an area where we can learn more about the ships and sails used during back in the days. There is also an interactive ship to let people find out how sailors navigate the seas in the past, the items people brought for their long journeys, and the challenges faced at sea. ...

Ristiaallokko: Interactive Artwork using Muse

Searching for more pieces of information and references for my Research and Development subject is hard because making brainwave art into reality needs a lot of expertise in brainwave reading and EEG use knowledge, and to have an at least basic information of how to code the create the right algorithms, etc. What makes it another struggle is that I honestly don't really know where and what to search for. So far, I'm still waiting for the email reply from Mr. Michaud about the inquiries I asked last week. I've also been searching for project examples people uploaded online that are similar to what I am doing. I've found this project  uploaded by laurames on Github. The project is called Ristiaallokko | Cross Waves Cross Waves is a sea state that occurs when two or more nonparallel wave systems meet. The waves generated by this phenomenon are dangerous to swimmers, boats, and ships caught between the crossing waves. Cross Waves is also the name of the Sprin...

Step by Raffles Jakarta Digital Media Students

On today's post, I would like to introduce you to our Raffles Jakarta's graduation project called Step . Step is an interactive exhibition created by the digital media design students that include interactivity and story gameplay by pressing floor tiles. When people come to our booth, expect to be challenged on their problem-solving skills. The story of the gameplay is about a planned out murderer, and it's up to the players to determine who the killer is after reading all the conversations of the characters. To guess, the players are expected to interact with Step 's Instagram as well. The right guesser might win prices provided by us. The graduation exhibition will be held in Gandaria City Mall, Jakarta. From 25th - 29th of September 2019. If you are interested, stay tuned for more updates on our  Instagram . You can see more about how the project was planned from the beginning or how we sketch the booth in our highlights. 

Art x Tech Canada @ SG Seminar

On the 22nd of September, 2019, Art x Tech Canada  did a seminar in Singapore's The Arts House. The seminar was free, and our class went there to listen to experts from Canada talk about the art world meets digital technology.  The event took quite some time. It started at 2pm, followed by opening remarks and a keynote address about the whole event by Dr. Sara Diamond, president and vice-chancellor of Ontario College of Art and Design University (OCAD University). Then before the actual seminar starts, we all had a coffee break together. The first part of the seminar took about an hour, followed by a rapid question and answer for the rest 20 minutes. It was about 'Creating a Digital Arts Ecosystem', and the speakers (Roch Michel – Media Creative Director of GSM Project, Henry Faber – President of the Toronto Media Arts Centre Boards, Kezia Toh – Senior Manager of DigiMuse from National Heritage Board Singapore, and Eric Lefebvre – Director of Devel...