Skip to main content

Website Portfolio Update: Mobile Version

Mobile version of the web folio is also available (works best on smartphones with the width size of 414px; ex: iPhone 6/7/8+, etc). 

According to StatCounter Global Stats, the market share for people using mobile phones is larger compared to those using desktops and tablets. The data is from a worldwide region, with 51.74% mobile users, 45.61% desktop users and 2.65% tablet users. This shows that having a mobile version for a website would be the most beneficial thing to do since people would most presumably open websites via their smartphones.


However, coding websites from scratch can be difficult. To create both desktop and mobile version needs a lot of resizing and checking on different devices just to see how it looks. I am deeply regretful to say that kweestin.com is not suitable for tablet devices such as the iPad, etc. This is due to the lack of time I have to balance all my school work during these several weeks. Please keep in mind that different devices may result in awkward sizings and spaces. I'm using my Macbook Air 13inches laptop, and on my resolution (1440px x 900px), the website is looking fine.

The overall look and vibe of the website on a mobile version is pretty much the same. I just had to do a lot of sizing down for the mobile version.


Comments

Popular posts from this blog

TouchDesigner Experiment: Inserting OSC data with OSCIn

From one of my last experiment , I tried to change the data input. Instead of using audio, I replaced it with OSC data from my Muse headset. To connect your OSC device to TouchDesigner, make sure that the IP address and port number is the same so the data transfer can be accurate. In this case, I use a third-party app called Mind Monitor (available on iOS devices) to connect my Muse headset to the TouchDesigner software. Below are screenshots and videos from my experiment. You can see that the brainwave data is already recorded in real-time in the software. Then I used the alpha, beta, and theta brainwave to change the movement of the visuals (the chosen brainwave data I used are just placeholders for now to see the movement). Then the data is connected with 'noise', which is like the fluid/abstract visuals you see on the background. I also set the colors to be moving/changing over time.

TouchDesigner Experiment: Spectrum to TOPs

This time, the experiment I did with TouchDesigner is creating this audio-reactive abstract wave visual by following Bileam Tschepe 's tutorial on Youtube. This time, Bileam Tschepe's video thought us how to convert an audio spectrum directly to TOPs using the CHOP to TOP and compositing. Following his tutorial, here is my version of the project.  Song by Muskatt .

Introducing Halcyon

Halcyon is an immersive installation that allows users to translate their brainwave activity into visual art with the help of Muse headset. This project aims to provide entertainment purposes for the curious mind and research a less explored territory that is brainwave art in digital media. Wearing the Muse headset across the head, it transfers the brainwave to an application called Mind Monitor, which then sends the data to another software called TouchDesigner to project the visuals in real-time. Halcyon, as a brand, is very fluid and abstract, since it produces artwork that is different for everyone. To emulate this goal, the references for this project need to be represented as such as well. Furthermore, as Halcyon is a simple project, I think that mere typography would be sufficient to deliver the aim of the brand. A logo is the keystone of a brand, and it has the power to represent the values a brand upholds. Before proceeding to design a logo, there are some essential rules that...