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Final Project Research - Final Proposal

This blog post will summarize the proposal for my final project. Translating Memories. A brainwave art installation. This project is based on a lot of things, but mainly from making art that is personal, unique, one-of-a-kind to the person involved in making it, because the art is created by their own personal memory. It will also allow people to express their feelings with the correspondent memory without having to say it out loud. The projected image will consist of abstract visual created by the combination of lines, shapes, and colors that follows the Geneva Emotion wheel . The Geneva Emotion wheel has been commonly known by psychologists to determine what human emotions are represented by what color and plotted on a 2D valence-activation graph. This project doesn't really have any particular target audience. Anyone and everyone are welcomed. Art enthusiast or just the curious mind. The value that I believe when creating this project is it is still uncommon to us...

Difference between MuseLab, MuseDirect, MuseIO, Muse Player and Muse Monitor

For those who are not familiar with all the applications that Muse provided and the third-party apps created to assist the Muse headband to its fullest use potential. There are actually 5 applications that are usually used by people to develop their work. These applications are different and serve various purposes according to the direction of the developers. The following excerpt is taken from the choosemuse forum (by Enigma644) Muse Lab is Interaxon’s (Muse's company name) Windows/Mac data visualization tool. It cannot connect to the Muse itself, rather, it listens for OSC data over the network. When initially opening the software, it’s blank and a bit confusing to add graphs. If you open this config file , it will set everything up for you and will start graphing as soon as it receives OSC data (over UDP port 5000). To send OSC data to Muse Lab, Interaxon provides two options: 1. MuseIO - This is a Windows/Mac program that connects to the older 2014 Muse and stream or r...

Towards a Sensation: Interview Questions Answered

After three weeks of waiting, Mr. Maxime Michaud finally returns a lengthy reply. Maxime is very kind upon answering my questions. He even offered his Master's thesis to me - even though it is in French, it is a huge help to get it from him. Below are the questions and answers directly from our email interaction. 1. First of all, can you introduce yourself, where are you from, and what type of work do you do? Well, I guess my English bio sums it all. If you need more specific infos, let me know. Otherwise, I’m from Montreal (QC), Canada. I’m currently a freelancer, mostly doing audiovisual work, live visuals and sound. Here’s my bio bellow ( https://www.maximemichaud.com/bio-en ) : And a selective Resume ( https://www.maximemichaud.com/cv-en ) Transdisciplinary artist. ~ Audiovisual /composition /music /performance /video /biofeedback /installation /digital et al. Born in the early 90s. Aquarius, Libra ascendant. Described as kind and creative. Was part of the de...

Experiment Update

So, recently I've tried to connect my Muse 2016 headband to MuseLab / MuseIO. The reason why I did it is to try out the Ristiaallokko experiment. So far, I haven't successfully built it. There are many factors to it. Being unfamiliar with C+ codes is one of them. I really don't know where to start and what to do to fix it. The second thing would be no familiar with Xcode. I don't know where are the options to fix the things they app warned. There is a lot of Googling needed to be done to even understand the errors the app mentioned.  One of the first things you would notice when using a newer version of Xcode or building a new system with an older version legacy map is that the Always Search User Paths (ALWAYS_SEARCH_USER_PATHS) setting is set to YES, but is not supported by the new build system. Make sure to change the ALWAYS_SEARCH_USER_PATHS to NO and migrate to using modern header include syntax (for more info click  here ). Changing it to NO helps ...

Connecting your Muse 2016 headband to MuseLab

Earlier this week I mentioned an interactive art I found that uses the Muse headband as their EEG reader. It is called Ristiaallokko. The creator (or someone related in working on the project) shared the codes to Github . They also clearly state that they are using a 2014 Muse headband. They said that they: build it on top of MuseIO to access data and Muse command-line tools to send data via OSC to OpenFrameWorks and they are building the project on Mac. However, if you check the official  MuseIO website , you will notice that Muse said that they are currently not supporting the MuseSDK. Basically, we cannot download the MuseIO or access the Muse command-line officially from Muse. (Which is the most important application to get this project running) Then I scoured the internet and found someone posted the MuseLab content to be downloadable ( here ). Note that the version provided is only compatible with macOS Mojave (version 10.14.5) and under, cause I tried downloading ...

Trying Muse Monitor

Upon researching further on how to use Muse headband's brainwave in real-time, I stumbled upon two mobile applications that can support this. One is called Muse Direct, created by the company Muse themselves, the other one is called Muse Monitor, which is a third-party app created by fellow Muse enthusiast, James Clutterbuck. He created this app to help users to record their brainwave activity in real-time and saving those files in .csv (excel form). These .csv files will then be uploaded to the Muse Monitor website  and they can produce colorful graphs that will allow users to read them. These graphs consist of 5 important waves such as Delta, Theta, Alpha, Beta, and Gamma. As you can see here, the app is reading the user's brain activity in real-time. It will change according to how the person is thinking, feeling, doing. There are a lot of factors contributing to the reading as well, such as how the headband is worn on the head, any rough or forced blinking of th...

An Old New World

An Old New World is an interactive exhibition curated at the National Museum of Singapore, which is under the institution of the National Heritage Board. This exhibition allows curious visitors to learn and explore the '200 years leading up to the establishment of an entrepôt in Singapore in 1819'. The exhibitions start with an area dedicated to the maps used and discovered of the 17th to 19th century that show how the East Indies were navigated, surveyed and documented. There is also an interactive globe, which when you turn the globe to face a certain side, the projector on the wall will change accordingly, allowing you to learn about what topic you picked. We then set foot to an area where we can learn more about the ships and sails used during back in the days. There is also an interactive ship to let people find out how sailors navigate the seas in the past, the items people brought for their long journeys, and the challenges faced at sea. ...